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Cards similar to Favorable Winds (400)

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Consuming Ferocity

Consuming Ferocity

Enchantment — Aura

Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

1.5 /10
$0.16
Contaminated Bond

Contaminated Bond

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

4.1 /10
$0.05
Coral Colony

Coral Colony

Creature — Wall (1/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

5.6 /10
$0.03
Coralhelm Commander

Coralhelm Commander

Creature — Merfolk Soldier (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.

7 /10
$0.12
Corrupted Conscience

Corrupted Conscience

Enchantment — Aura

Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

8.9 /10
$0.53
Corruption of Towashi

Corruption of Towashi

Enchantment

When Corruption of Towashi enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever a permanent you control transforms or a permanent enters the battlefield under your control transformed, you may draw a card. Do this only once each turn.

5 /10
$0.02
Crackling Emergence

Crackling Emergence

Enchantment — Aura

Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

4 /10
$0.04
Crown of Awe

Crown of Awe

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

3.1 /10
$0.13
Crumbling Ashes

Crumbling Ashes

Enchantment

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

7.5 /10
$6.07
Crystalline Nautilus

Crystalline Nautilus

Enchantment Creature — Nautilus (4/4)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.
Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."

1.1 /10
$0.06
Curious Inquiry

Curious Inquiry

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.7 /10
$0.05
Curious Obsession

Curious Obsession

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

7.1 /10
$0.70
Curse of Echoes

Curse of Echoes

Enchantment — Aura Curse

Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

7.2 /10
$0.38
Custody Battle

Custody Battle

Enchantment — Aura

Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

5.8 /10
$0.58
Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

8.6 /10
$2.23
Deadly Designs

Deadly Designs

Enchantment

: Put a plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

4.1 /10
$0.14
Dehydration

Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

0.9 /10
$0.24
Demonic Ruckus

Demonic Ruckus

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5.1 /10
$0.19
Dismiss into Dream

Dismiss into Dream

Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

7.5 /10
$0.73
Dont Try This at Home

Don't Try This at Home

Enchantment

If a hot source you control would deal damage to a player or permanent, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)
, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.

0.3 /10
$0.05
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