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Cards similar to Fledgling Griffin (400)

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Snapping Creeper

Snapping Creeper

Creature — Plant (2/3)

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

1.4 /10
$0.03
Soulcatcher

Soulcatcher

Creature — Bird Soldier (1/1)

Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

5.7 /10
$0.22
Soulfire Grand Master

Soulfire Grand Master

Creature — Human Monk (2/2)

Lifelink
Instant and sorcery spells you control have lifelink.
: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

7.4 /10
$1.64
Spirited Companion

Spirited Companion

Enchantment Creature — Dog (1/1)

When Spirited Companion enters the battlefield, draw a card.

9.7 /10
$0.18
Standard Bearer

Standard Bearer

Creature — Human Flagbearer (1/1)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

3.2 /10
$1.32
Stone Haven Outfitter

Stone Haven Outfitter

Creature — Kor Artificer Ally (2/2)

Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.

6.8 /10
$0.32
Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer (1/2)

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
, : You may put an Equipment card from your hand onto the battlefield.

9.5 /10
~$18
Strider Ranger of the North

Strider, Ranger of the North

Legendary Creature — Human Ranger (4/4)

Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

4.9 /10
$0.04
Suncleanser

Suncleanser

Creature — Human Cleric (1/4)

When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

3.5 /10
$0.39
Sunlit Hoplite

Sunlit Hoplite

Creature — Human Soldier (2/1)

As long as it's your turn, Sunlit Hoplite has first strike.
Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

1.8 /10
$0.15
Temple Acolyte

Temple Acolyte

Creature — Human Cleric (1/3)

When Temple Acolyte enters the battlefield, you gain 3 life.

0.8 /10
$0.26
The Necrobloom

The Necrobloom

Legendary Creature — Plant (2/7)

Landfall — Whenever a land enters the battlefield under your control, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

4.9 /10
$1.42
Tithe Taker

Tithe Taker

Creature — Human Soldier (2/1)

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

8.3 /10
$0.25
Tonic Peddler

Tonic Peddler

Creature — Human Spellshaper (1/1)

, , Discard a card: Target player gains 3 life.

0.6 /10
$0.15
Trench Behemoth

Trench Behemoth

Creature — Kraken (7/7)

Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.

8 /10
$0.57
Unruly Mob

Unruly Mob

Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

5.1 /10
$0.04
Valiant Rescuer

Valiant Rescuer

Creature — Human Soldier (3/1)

Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)

7 /10
$0.06
Veteran Motorist

Veteran Motorist

Creature — Dwarf Pilot (3/1)

When Veteran Motorist enters the battlefield, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

5.6 /10
$0.03
Vizkopa Guildmage

Vizkopa Guildmage

Creature — Human Wizard (2/2)

: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.

9 /10
$0.40
Voice of the Blessed

Voice of the Blessed

Creature — Spirit Cleric (2/2)

Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.
As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.
As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.

9 /10
$3.61
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