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Cards similar to Gift of Tusks (400)

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Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

8.1 /10
$0.12
Run Wild

Run Wild

Instant

Until end of turn, target creature gains trample and ": Regenerate this creature."

1.9 /10
$0.18
Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

6.4 /10
--
Rush the Room

Rush the Room

Instant

Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

4.5 /10
$0.01
Samuts Sprint

Samut's Sprint

Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

7.7 /10
$0.07
Secrets of the Key

Secrets of the Key

Instant

Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Flashback

6.6 /10
$0.04
Seize the Initiative

Seize the Initiative

Instant

Target creature gets +1/+1 and gains first strike until end of turn.

1 /10
$0.04
Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.6 /10
$0.01
Sheltering Light

Sheltering Light

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

7.5 /10
$0.17
Shimmering Mirage

Shimmering Mirage

Instant

Target land becomes the basic land type of your choice until end of turn.
Draw a card.

6.5 /10
$0.36
Shocking Grasp

Shocking Grasp

Instant

Target creature gets -2/-0 until end of turn.
Draw a card.

3.7 /10
--
Shrink

Shrink

Instant

Target creature gets -5/-0 until end of turn.

0.6 /10
--
Silkguard

Silkguard

Instant

Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

9.3 /10
$2.50
Skulduggery

Skulduggery

Instant

Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.

2.7 /10
$0.02
Slice from the Shadows

Slice from the Shadows

Instant

This spell can't be countered. (This includes by the ward ability.)
Target creature gets -X/-X until end of turn.

6.2 /10
$0.04
Smugglers Surprise

Smuggler's Surprise

Instant

Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

7.3 /10
$2.02
Soulshriek

Soulshriek

Instant

Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.

2.3 /10
$0.13
Stabbing Pain

Stabbing Pain

Instant

Target creature gets -1/-1 until end of turn. Tap that creature.

0.8 /10
$0.07
Stand Firm

Stand Firm

Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2.6 /10
$0.08
Standardize

Standardize

Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

5.2 /10
$0.85
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