Legendary Creature — Human Rogue (2/5)
Deathtouch
When Rilsa Rael, Kingpin enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Creature — Dinosaur (6/5)
Menace (This creature can't be blocked except by two or more creatures.)
Legendary Creature — Lizard Warlock (3/3)
Menace
: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Creature — Lizard Warrior (3/1)
Menace
When Riveteers Provocateur enters, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature — Kobold Warrior (0/1)
First strike, menace, trample
Partner (You can have two commanders if both have partner.)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Creature — Human Knight (1/1)
Menace (This creature can't be blocked except by two or more creatures.)
When Rohirrim Lancer dies, the Ring tempts you.
Enchantment
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature — Human Assassin (4/4)
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Face-down creatures you control have menace.
Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Creature — Insect (3/4)
Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.
Creature — Zombie (5/5)
Menace
When Rot Hulk enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Creature — Elemental (1/1)
Menace
Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
Legendary Creature — Human Wizard (4/2)
Menace
: Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
Creature — Lizard Warrior (5/5)
Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)
Artifact Creature — Construct (7/4)
Menace
When Ruin Grinder dies, each player may discard their hand and draw seven cards.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Goblin (3/3)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Creature — Human Shaman (2/2)
When Rune-Brand Juggler enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.)
, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Creature — Rat Mutant (2/2)
Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)
Menace (This creature can't be blocked except by two or more creatures.)
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