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Cards similar to Guided Strike (400)

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Rite of Harmony

Rite of Harmony

Instant

Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.1 /10
$1.04
Samite Ministration

Samite Ministration

Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

1.4 /10
$0.20
Serene Offering

Serene Offering

Instant

Destroy target enchantment. You gain life equal to its mana value.

2.4 /10
$0.21
Soul Partition

Soul Partition

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.

8.5 /10
$0.20
Steady Aim

Steady Aim

Instant

Untap target creature. It gets +1/+4 and gains reach until end of turn.

3.7 /10
$0.04
Strength in Numbers

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

4.2 /10
$0.06
Surge of Strength

Surge of Strength

Instant

As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

1.1 /10
$0.17
Twinferno

Twinferno

Instant

Choose one —
• When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn.

9.2 /10
$0.15
Unexpectedly Absent

Unexpectedly Absent

Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

7.2 /10
$0.15
Urgent Exorcism

Urgent Exorcism

Instant

Destroy target Spirit or enchantment.

0.8 /10
$0.13
Alley Evasion

Alley Evasion

Instant

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.

4 /10
$0.05
Captains Maneuver

Captain's Maneuver

Instant

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

2.6 /10
$0.27
Change of Plans

Change of Plans

Instant

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

8.1 /10
$1.27
Collective Resistance

Collective Resistance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.

4.3 /10
$0.45
Critical Hit

Critical Hit

Instant

Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

7.5 /10
$0.08
Dramatic Rescue

Dramatic Rescue

Instant

Return target creature to its owner's hand. You gain 2 life.

3.6 /10
$0.09
Dromokas Command

Dromoka's Command

Instant

Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.

8.1 /10
$0.24
Energy Arc

Energy Arc

Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

5.3 /10
$0.46
First Day of Class

First Day of Class

Instant

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

6.3 /10
$0.13
Flowstone Strike

Flowstone Strike

Instant

Target creature gets +1/-1 and gains haste until end of turn.

0.2 /10
$0.10
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