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Cards similar to High Tide (400)

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Peppersmoke

Peppersmoke

Kindred Instant — Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

5.1 /10
$0.23
Phantasmal Form

Phantasmal Form

Instant

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.

3 /10
$0.02
Piety Charm

Piety Charm

Instant

Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.

1.6 /10
$0.12
Pippins Bravery

Pippin's Bravery

Instant

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

5.7 /10
$0.01
Precise Strike

Precise Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

1.6 /10
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Professors Warning

Professor's Warning

Instant

Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

7.6 /10
$0.05
Psychic Trance

Psychic Trance

Instant

Until end of turn, Wizards you control gain ": Counter target spell."

2.1 /10
$0.44
Qilins Blessing

Qilin's Blessing

Instant

Target creature gets +2/+2 until end of turn.

0.8 /10
$0.06
Quick Draw

Quick Draw

Instant

Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.

3.1 /10
$0.03
Quickchange

Quickchange

Instant

Target creature becomes the color or colors of your choice until end of turn.
Draw a card.

3.2 /10
$0.16
Rain of Filth

Rain of Filth

Instant

Until end of turn, lands you control gain "Sacrifice this land: Add ."

8.6 /10
$4.60
Rangers Guile

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.9 /10
$0.05
Rat Out

Rat Out

Instant

Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."

5.9 /10
$0.03
Ray of Command

Ray of Command

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

5.2 /10
$0.17
Ray of Enfeeblement

Ray of Enfeeblement

Instant

Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

2.6 /10
$0.09
Raze the Effigy

Raze the Effigy

Instant

Choose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.

7.7 /10
$0.05
Regents Authority

Regent's Authority

Instant

Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.

4.6 /10
$0.03
Reins of Power

Reins of Power

Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

8.8 /10
$0.60
Resolute Strike

Resolute Strike

Instant

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

4.5 /10
$0.03
Reverse the Polarity

Reverse the Polarity

Instant

Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.

7.7 /10
$2.03
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