Creature — Treefolk Druid (1/3)
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
Creature — Merfolk Scout (2/2)
When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
Legendary Creature — Human Werewolf // Legendary Creature — (3/3)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Tovolar, the Midnight Scourge
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Creature — Bear (2/2)
Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
Creature — Shark Octopus Lizard (4/4)
Trample
Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Artifact Creature — Construct (4/4)
Trample
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
Creature — Centaur Soldier (2/2)
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
Creature — Merfolk Shaman (1/3)
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
Creature — Elephant (4/3)
Trample
: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Creature — Phyrexian Human Artificer (1/1)
When Vital Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
: Regenerate target Golem you control.
Artifact Creature — Equipment Spider (1/4)
Reach
Equipped creature gets +1/+4 and has reach.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Elf Warrior (3/3)
When Wildwood Escort enters the battlefield, return target creature or battle card from your graveyard to your hand.
If Wildwood Escort would die, exile it instead.
Creature — Dryad (2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
Legendary Creature — Treefolk Druid (5/5)
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Legendary Creature — Giant Noble (0/0)
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Creature — Spider (3/5)
Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.
Creature — Ooze (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Creature — Lizard Beast (6/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Dragon Barbarian (0/0)
Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
Legendary Creature — Human Noble (5/5)
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
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