Creature — Human Pirate (4/3)
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant creature
When Castaway's Despair enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Instant
This spell can't be countered. (This includes by the ward ability.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Artifact — Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."
Equipped creature doesn't untap during its controller's untap step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Centaur Druid (2/2)
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature
When Charmed Sleep enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Enchantment — Aura
Enchant creature
When Claustrophobia enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment — Aura
Enchant creature you control
When Cocoon enters, tap enchanted creature and put three pupa counters on Cocoon.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Creature — Merfolk Rogue (1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Creature — Manticore (5/5)
Flying
When Conquering Manticore enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Enchantment — Aura
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
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