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Cards similar to Kavu Primarch (400)

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Howling Wolf

Howling Wolf

Creature — Wolf (2/2)

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

0.2 /10
$0.17
Howlpack Piper  Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wildsong Howler

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.1 /10
$0.39
Huatli Poet of Unity  Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

Roar of the Fifth People

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.

7.2 /10
$0.78
Hunted Wumpus

Hunted Wumpus

Creature — Beast (6/6)

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

6.3 /10
$0.15
Hunting Moa

Hunting Moa

Creature — Bird Beast (3/2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.

1.4 /10
$0.21
Hyrax Tower Scout

Hyrax Tower Scout

Creature — Human Scout (3/3)

When Hyrax Tower Scout enters the battlefield, untap target creature.

7.9 /10
$0.08
IchTekik Salvage Splicer

Ich-Tekik, Salvage Splicer

Legendary Creature — Phyrexian Human Artificer (1/1)

When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.
Partner (You can have two commanders if both have partner.)

7.4 /10
$0.08
Indrik Stomphowler

Indrik Stomphowler

Creature — Beast (4/4)

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

6.3 /10
$0.12
Infestation Expert  Infested Werewolf

Infestation Expert // Infested Werewolf

Creature — Human Werewolf // Creature — Werewolf (3/4)

Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Infested Werewolf

Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.4 /10
$0.07
Inspiring Bard

Inspiring Bard

Creature — Elf Bard (3/3)

When Inspiring Bard enters the battlefield, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life.

2.8 /10
$0.03
Intrepid Provisioner

Intrepid Provisioner

Creature — Human Scout (3/3)

Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

0.6 /10
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Invasion of Muraganda  Primordial Plasm

Invasion of Muraganda // Primordial Plasm

Battle — Siege // Creature — Ooze (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

Primordial Plasm

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

4.9 /10
$0.02
Invasion of Zendikar  Awakened Skyclave

Invasion of Zendikar // Awakened Skyclave

Battle — Siege // Creature — Elemental (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Awakened Skyclave

Vigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
: Add one mana of any color.

9 /10
$0.60
Invasive Species

Invasive Species

Creature — Insect (3/3)

When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.

3.1 /10
$0.08
Ivy Lane Denizen

Ivy Lane Denizen

Creature — Elf Warrior (2/3)

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

9.3 /10
$0.20
Iwamori of the Open Fist

Iwamori of the Open Fist

Legendary Creature — Human Monk (5/5)

Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.

2.9 /10
$0.33
Jaddi Lifestrider

Jaddi Lifestrider

Creature — Elemental (2/8)

When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.

2.3 /10
$0.11
Jade Guardian

Jade Guardian

Creature — Merfolk Shaman (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

2.9 /10
$0.03
Jadecraft Artisan

Jadecraft Artisan

Creature — Merfolk Shaman (3/3)

When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.

1.4 /10
$0.02
Jadelight Ranger

Jadelight Ranger

Creature — Merfolk Scout Ranger (2/1)

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

6.8 /10
$0.76
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