Creature — Merfolk (2/2)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature — Human Ninja (4/4)
When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
Creature — Avatar (0/0)
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.
Living Lore's power and toughness are each equal to the exiled card's mana value.
Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Creature — Spirit (4/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature — Zombie (10/4)
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.
Creature — Human Wizard (1/2)
Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
Legendary Creature — Human Wizard (4/4)
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
Creature — Human Wizard (2/2)
When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Creature — Crocodile (4/4)
When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile enters the battlefield, each player discards a card.
Creature — Zombie Wizard (3/1)
When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Creature — Human Pirate (2/4)
Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
Creature — Drake (2/5)
Flying
When Mindeye Drake dies, target player mills five cards.
Creature — Demon (4/5)
Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
Legendary Creature — Elder Dragon // Legendary Planeswalker (4/4)
Flying
When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
Nicol Bolas, the Arisen
+2: Draw two cards.
?3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.
?4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
?12: Exile all but the bottom card of target player's library.
Creature — Mutant Warrior (4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Nightkin Ambusher enters the battlefield, target player gets four rad counters.
Nightkin Ambusher can't be blocked as long as defending player has a rad counter.
Legendary Creature — Dragon Avatar (6/6)
Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Creature — Noggle Rogue (2/1)
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Creature — Human Detective (3/2)
Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
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