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Cards similar to Miasmic Mummy (400)

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Gutter Skulk

Gutter Skulk

Creature — Zombie Rat (2/2)

3.5 /10
$0.08
Hand of Silumgar

Hand of Silumgar

Creature — Human Warrior (2/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2.5 /10
$0.03
Hate Weaver

Hate Weaver

Creature — Zombie Wizard (2/1)

: Target blue or red creature gets +1/+0 until end of turn.

0.3 /10
$0.07
Heirloom Mirror  Inherited Fiend

Heirloom Mirror // Inherited Fiend

Artifact // Creature — Demon (0/0)

, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.

Inherited Fiend

Flying
: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.

4.6 /10
$0.05
Highborn Ghoul

Highborn Ghoul

Creature — Zombie (2/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2.5 /10
$0.06
Hostile Investigator

Hostile Investigator

Creature — Ogre Rogue Detective (4/3)

When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.7 /10
~$13
Inhumaniac

Inhumaniac

Creature — Brainiac (1/1)

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

10 /10
$0.10
Inkrise Infiltrator

Inkrise Infiltrator

Creature — Human Ninja (1/2)

Flying
: Inkrise Infiltrator gets +2/+2 until end of turn.

6.3 /10
$0.02
Invasion of Eldraine  Prickle Faeries

Invasion of Eldraine // Prickle Faeries

Battle — Siege // Creature — Faerie (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Eldraine enters the battlefield, target opponent discards two cards.

Prickle Faeries

Flying
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them.

5.1 /10
$0.04
Kiku Nights Flower

Kiku, Night's Flower

Legendary Creature — Human Assassin (1/1)

, : Target creature deals damage to itself equal to its power.

6 /10
$5.79
Knight of Dusks Shadow

Knight of Dusk's Shadow

Creature — Human Knight (2/2)

Menace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
: Knight of Dusk's Shadow gets +1/+1 until end of turn.

7.3 /10
$0.28
Knight of Stromgald

Knight of Stromgald

Creature — Human Knight (2/1)

Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.

2.1 /10
$0.29
Krovikan Elementalist

Krovikan Elementalist

Creature — Human Wizard (1/1)

: Target creature gets +1/+0 until end of turn.
: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.

0.1 /10
$0.22
Krovikan Scoundrel

Krovikan Scoundrel

Creature — Human Rogue (2/1)

0.1 /10
--
Leech Fanatic

Leech Fanatic

Creature — Human Warlock (2/2)

As long as it's your turn, Leech Fanatic has lifelink.

2.3 /10
$0.02
Leech Gauntlet

Leech Gauntlet

Artifact Creature — Equipment Leech (2/2)

Lifelink
Equipped creature has lifelink.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

5.7 /10
$0.03
Leering Onlooker

Leering Onlooker

Creature — Vampire (1/3)

Flying
, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.

1.7 /10
$0.02
Legion Vanguard

Legion Vanguard

Creature — Vampire Soldier (2/2)

, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5.4 /10
$0.03
Malevolent Noble

Malevolent Noble

Creature — Human Noble (2/2)

, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.

2.4 /10
$0.02
Manor Skeleton

Manor Skeleton

Creature — Skeleton (1/1)

Haste
: Regenerate Manor Skeleton.

4.2 /10
$0.10
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