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Cards similar to Mire Shade (400)

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Khenra Eternal

Khenra Eternal

Creature — Zombie Jackal Warrior (2/2)

Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)

2.5 /10
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Kheru Bloodsucker

Kheru Bloodsucker

Creature — Vampire (2/2)

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

3.4 /10
$0.13
Kiku Nights Flower

Kiku, Night's Flower

Legendary Creature — Human Assassin (1/1)

, : Target creature deals damage to itself equal to its power.

6.1 /10
$6.07
Kitesail Freebooter

Kitesail Freebooter

Creature — Human Pirate (1/2)

Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

6.7 /10
$0.11
Knight of Dusks Shadow

Knight of Dusk's Shadow

Creature — Human Knight (2/2)

Menace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
: Knight of Dusk's Shadow gets +1/+1 until end of turn.

7.4 /10
$0.24
Knight of Malice

Knight of Malice

Creature — Human Knight (2/2)

First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.

4.5 /10
$0.15
Kolaghan Skirmisher

Kolaghan Skirmisher

Creature — Human Warrior (2/2)

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

1.3 /10
$0.02
Krovikan Scoundrel

Krovikan Scoundrel

Creature — Human Rogue (2/1)

0.1 /10
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Kuros Taken

Kuro's Taken

Creature — Rat Samurai (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Regenerate Kuro's Taken.

4.6 /10
$0.27
Leech Fanatic

Leech Fanatic

Creature — Human Warlock (2/2)

As long as it's your turn, Leech Fanatic has lifelink.

2.3 /10
$0.02
Leeching Licid

Leeching Licid

Creature — Licid (1/1)

, : Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.

1.1 /10
$0.25
Leeching Sliver

Leeching Sliver

Creature — Sliver (1/1)

Whenever a Sliver you control attacks, defending player loses 1 life.

7 /10
$0.70
Leering Onlooker

Leering Onlooker

Creature — Vampire (1/3)

Flying
, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.

1.8 /10
$0.02
Lightfoot Rogue

Lightfoot Rogue

Creature — Halfling Rogue (2/1)

Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.
1—9 | Lightfoot Rogue gains deathtouch until end of turn.
10—19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

7 /10
$0.15
Living Lectern

Living Lectern

Artifact Creature — Construct (0/4)

, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

3.1 /10
$0.04
Lurking Nightstalker

Lurking Nightstalker

Creature — Nightstalker (1/1)

Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.

0.2 /10
$0.22
Magda the Hoardmaster

Magda, the Hoardmaster

Legendary Creature — Dwarf Berserker (2/2)

Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

7.5 /10
$0.75
Malakir BloodPriest

Malakir Blood-Priest

Creature — Vampire Cleric (2/1)

When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

7 /10
$0.07
Manor Skeleton

Manor Skeleton

Creature — Skeleton (1/1)

Haste
: Regenerate Manor Skeleton.

4.2 /10
$0.09
Mardu Skullhunter

Mardu Skullhunter

Creature — Human Warrior (2/1)

Mardu Skullhunter enters the battlefield tapped.
Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.

1.2 /10
$0.04
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