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Cards similar to Nomad Decoy (400)

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Samite Alchemist

Samite Alchemist

Creature — Human Cleric (0/2)

, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

0.1 /10
$0.08
Samite Elder

Samite Elder

Creature — Human Cleric (1/2)

: Creatures you control gain protection from the colors of target permanent you control until end of turn.

3.1 /10
$0.48
Sanctifier enVec

Sanctifier en-Vec

Creature — Human Cleric (2/2)

Protection from black and from red
When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

6.5 /10
$0.33
Sanwell Avenger Ace

Sanwell, Avenger Ace

Legendary Creature — Human Pilot (3/1)

As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.

7.2 /10
$0.15
Saradoc Master of Buckland

Saradoc, Master of Buckland

Legendary Creature — Halfling Citizen (2/4)

Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

6.1 /10
$0.20
Sarah Jane Smith

Sarah Jane Smith

Legendary Creature — Human Detective (2/1)

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)

6.8 /10
$0.79
Seasoned Consultant

Seasoned Consultant

Creature — Human Detective (1/3)

Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.

1 /10
$0.01
Seedpod Caretaker

Seedpod Caretaker

Creature — Phyrexian Cleric (2/2)

When Seedpod Caretaker enters the battlefield, choose one —
• Put a +1/+1 counter on target artifact or creature you control.
• Transform target Incubator token you control.

3.9 /10
$0.20
Sentinel Sliver

Sentinel Sliver

Creature — Sliver (2/2)

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

8.7 /10
--
Seraph of New Capenna  Seraph of New Phyrexia

Seraph of New Capenna // Seraph of New Phyrexia

Creature — Angel Soldier // Creature — Phyrexian Angel (2/2)

Flying
: Transform Seraph of New Capenna. Activate only as a sorcery. ( can be paid with either or 2 life.)

Seraph of New Phyrexia

Flying
Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.

2.4 /10
$0.04
SevenTail Mentor

Seven-Tail Mentor

Creature — Fox Samurai (2/3)

When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.

5.8 /10
$0.02
Shield Bearer

Shield Bearer

Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.8 /10
--
Shu Farmer

Shu Farmer

Creature — Human (1/1)

: You gain 1 life. Activate only during your turn, before attackers are declared.

0.6 /10
$0.95
Siege Striker

Siege Striker

Creature — Human Soldier (1/1)

Double strike (This creature deals both first-strike and regular combat damage.)
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

3.3 /10
$0.02
Sigrid GodFavored

Sigrid, God-Favored

Legendary Creature — Human Warrior (2/2)

Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

6.7 /10
$0.16
Silkbind Faerie

Silkbind Faerie

Creature — Faerie Rogue (1/3)

Flying
, : Tap target creature. ( is the untap symbol.)

2.4 /10
$0.17
Skyhunter Prowler

Skyhunter Prowler

Creature — Cat Knight (1/3)

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

3.3 /10
$0.15
Soltari Champion

Soltari Champion

Creature — Soltari Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

5 /10
$3.39
Soltari Crusader

Soltari Crusader

Creature — Soltari Knight (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
: Soltari Crusader gets +1/+0 until end of turn.

2.6 /10
$0.20
Soltari Emissary

Soltari Emissary

Creature — Soltari Soldier (2/1)

: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

1.3 /10
$0.35
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