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Cards similar to Opal Lake Gatekeepers (400)

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Kelpie Guide

Kelpie Guide

Creature — Beast (2/2)

: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.

8.8 /10
$0.20
Lagrella the Magpie

Lagrella, the Magpie

Legendary Creature — Human Soldier (2/3)

When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.

6.7 /10
$0.05
Lone Revenant

Lone Revenant

Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

0.9 /10
$0.10
Lord of Tresserhorn

Lord of Tresserhorn

Legendary Creature — Zombie (10/4)

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.

3.9 /10
$4.10
Loyal Drake

Loyal Drake

Creature — Drake (2/2)

Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

8.5 /10
$0.51
Malcolm KeenEyed Navigator

Malcolm, Keen-Eyed Navigator

Legendary Creature — Siren Pirate (2/2)

Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)

9 /10
$0.09
NineFingers Keene

Nine-Fingers Keene

Legendary Creature — Human Rogue (4/4)

Menace
Ward—Pay 9 life.
Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.

8.3 /10
$0.09
Noggle Ransacker

Noggle Ransacker

Creature — Noggle Rogue (2/1)

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

4.2 /10
$0.23
Nyssa of Traken

Nyssa of Traken

Legendary Creature — Human Scientist (3/4)

You have no maximum hand size.
Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards.
Doctor's companion (You can have two commanders if the other is the Doctor.)

5.7 /10
$0.26
Padeem Consul of Innovation

Padeem, Consul of Innovation

Legendary Creature — Vedalken Artificer (1/4)

Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.

9.7 /10
$1.13
Rimewind Cryomancer

Rimewind Cryomancer

Creature — Human Wizard (2/3)

, : Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)

5.4 /10
$0.31
River Kelpie

River Kelpie

Creature — Beast (3/3)

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

8.4 /10
$1.24
Roalesk Apex Hybrid

Roalesk, Apex Hybrid

Legendary Creature — Human Mutant (4/5)

Flying, trample
When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

8.2 /10
$0.45
Rogue Refiner

Rogue Refiner

Creature — Human Rogue (3/2)

When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters).

4.6 /10
$0.19
Roxi Publicist to the Stars

Roxi, Publicist to the Stars

Legendary Creature — Human Employee (0/4)

Flying
Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.
When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.

0.6 /10
$0.02
Sharae of Numbing Depths

Sharae of Numbing Depths

Legendary Creature — Merfolk Wizard (2/3)

When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

7.4 /10
$0.04
Simic Manipulator

Simic Manipulator

Creature — Mutant Wizard (0/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

7 /10
$0.36
Slippery Scoundrel

Slippery Scoundrel

Creature — Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

6.9 /10
$0.17
Spire Winder

Spire Winder

Creature — Snake (2/3)

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.

0.8 /10
$0.08
Splashy Spellcaster

Splashy Spellcaster

Creature — Elemental Wizard (2/4)

Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

3.3 /10
$0.03
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