Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
Creature — Human Rogue (2/2)
Assist (Another player can pay up to of this spell's cost.)
: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
Creature — Phyrexian Imp (2/2)
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
Creature — Human Wizard (2/2)
: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
Snow Creature — Zombie Berserker (3/2)
: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. can be paid with one mana from a snow source.)
Creature — Minotaur Warrior (2/3)
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
Creature — Human Samurai (2/2)
Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Nightmare Dog (4/3)
Discard a card: Hell Mongrel gets +1/+1 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Goblin Shaman (2/2)
When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
Legendary Creature — Demon Berserker (4/3)
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Creature — Human Soldier (3/2)
Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.
Creature — Human Knight (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
: Knight of Dusk's Shadow gets +1/+1 until end of turn.
Creature — Human Knight (2/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Rat Samurai (1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Regenerate Kuro's Taken.
Creature — Halfling Rogue (2/1)
Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.
1—9 | Lightfoot Rogue gains deathtouch until end of turn.
10—19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
Legendary Creature — Rat Noble (3/3)
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
Creature — Beast Horror (2/3)
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
Creature — Nightstalker (1/1)
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
Creature — Bat (2/1)
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
Creature — Troll Ninja (1/1)
Haste
Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
: Masterful Ninja gets +1/+1 until end of turn.
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