Enchantment
When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Enchantment
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Creature — Djinn (5/5)
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay .
Cycling (, Discard this card: Draw a card.)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
Enchantment — Aura
Enchant creature
When Eternity Snare enters the battlefield, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Creature — Spirit (4/4)
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.
Enchantment — Aura
Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
Enchantment — Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
Enchantment
Instant and sorcery spells you cast cost less to cast for each time you've cast a commander from the command zone this game.
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
Creature — Zombie Horror (3/3)
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Enchantment — Aura
Enchant creature
You control enchanted creature.
Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.
Legendary Enchantment — Aura
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.
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