← Edit search Random card

Cards similar to Scouting Trek (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Snowborn Simulacra

Snowborn Simulacra

Sorcery

Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.

10 /10
--
Soul Summons

Soul Summons

Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2.1 /10
$0.05
Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

8.2 /10
$0.01
TelJilad Justice

Tel-Jilad Justice

Instant

Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

4.9 /10
$0.22
Tribal Flames

Tribal Flames

Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

2.5 /10
$0.21
Turntimber Symbiosis  Turntimber Serpentine Wood

Turntimber Symbiosis // Turntimber, Serpentine Wood

Sorcery // Land

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

Turntimber, Serpentine Wood

As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.5 /10
$3.67
Undercity Plunder

Undercity Plunder

Sorcery

Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

10 /10
--
Viviens Invocation

Vivien's Invocation

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

3.9 /10
$0.09
Walk with the Ancestors

Walk with the Ancestors

Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.6 /10
$0.04
Wrenns Resolve

Wrenn's Resolve

Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

9.2 /10
$0.70
Agonizing Memories

Agonizing Memories

Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

1.1 /10
$0.13
Art Appreciation

Art Appreciation

Sorcery

Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.

0 /10
$0.03
Audience with Trostani

Audience with Trostani

Sorcery

Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.

5.4 /10
$0.10
Beacon of Creation

Beacon of Creation

Sorcery

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

6.9 /10
$6.95
Biogenic Upgrade

Biogenic Upgrade

Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

7.6 /10
$0.05
Blessings of Nature

Blessings of Nature

Sorcery

Distribute four +1/+1 counters among any number of target creatures.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4.6 /10
$0.16
Book Burning

Book Burning

Sorcery

Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.

3 /10
$0.17
Brain Pry

Brain Pry

Sorcery

Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.

1.3 /10
$0.10
Bramble Familiar  Fetch Quest

Bramble Familiar // Fetch Quest

Creature — Elemental Raccoon // Sorcery — Adventure (2/2)

: Add .
, , Discard a card: Return Bramble Familiar to its owner's hand.

Fetch Quest

Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

8.6 /10
$0.27
Callous SellSword  Burn Together

Callous Sell-Sword // Burn Together

Creature — Human Soldier // Sorcery — Adventure (2/2)

Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.

Burn Together

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

5.4 /10
$0.05
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.