Creature — Elemental (3/2)
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Spirit // Enchantment — Aura (1/3)
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
Ghastly Haunting
Enchant creature
You control enchanted creature.
Creature — Bird (4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
Creature — Faerie Wizard (2/2)
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
Creature — Vedalken Wizard (2/1)
When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When Specimen Collector dies, create a token that's a copy of target token you control.
Creature — Sphinx (5/5)
Flying
When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
Creature — Sphinx (5/5)
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
Creature — Drake (3/3)
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays .
Creature — Elemental Wizard (2/4)
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature — Weird (1/3)
When Steamcore Weird enters the battlefield, if was spent to cast it, it deals 2 damage to any target.
Creature — Human Wizard (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."
Creature — Wall (0/4)
Defender (This creature can't attack.)
, : Stinging Barrier deals 1 damage to any target.
Creature — Bird (2/1)
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
Creature — Elemental Incarnation (3/3)
Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.
Creature — Human Wizard (1/3)
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
Creature — Human Spy Rigger (3/4)
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
Legendary Creature — Human Knight (0/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost more to cast.
Creature — Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
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