← Edit search Random card

Cards similar to Shaper Apprentice (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Shipwreck Sifters

Shipwreck Sifters

Creature — Spirit (1/2)

When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.

2.4 /10
$0.02
Sigiled Starfish

Sigiled Starfish

Creature — Starfish (0/3)

: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

7.4 /10
$0.16
Sindbad

Sindbad

Creature — Human (1/1)

: Draw a card and reveal it. If it isn't a land card, discard it.

1.9 /10
$0.16
Snapcaster Mage

Snapcaster Mage

Creature — Human Wizard (2/1)

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
--
Sneaky Homunculus

Sneaky Homunculus

Creature — Homunculus Illusion (1/1)

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

1.5 /10
$0.06
Soldevi Machinist

Soldevi Machinist

Creature — Human Wizard Artificer (1/1)

: Add . Spend this mana only to activate abilities of artifacts.

1.8 /10
$0.22
Soldevi Sage

Soldevi Sage

Creature — Human Wizard (1/1)

, Sacrifice two lands: Draw three cards, then discard one of them.

1.5 /10
$0.13
Soothsayer Adept

Soothsayer Adept

Creature — Merfolk Wizard (1/3)

, : Draw a card, then discard a card.

2.8 /10
$0.01
Spellweaver Eternal

Spellweaver Eternal

Creature — Zombie Snake Wizard (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

3.7 /10
$0.07
Staunch Crewmate

Staunch Crewmate

Creature — Human Pirate (2/1)

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5.2 /10
$0.01
Stern Proctor

Stern Proctor

Creature — Human Wizard (1/2)

When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.

4.2 /10
$0.26
Stinging Lionfish

Stinging Lionfish

Enchantment Creature — Fish (2/1)

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

5.6 /10
$0.08
Stitchers Apprentice

Stitcher's Apprentice

Creature — Homunculus (1/2)

, : Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

1.8 /10
--
Stonybrook Angler

Stonybrook Angler

Creature — Merfolk Wizard (1/2)

, : You may tap or untap target creature.

3.7 /10
$0.10
Stormkeld Prowler

Stormkeld Prowler

Creature — Human Rogue (2/1)

Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.

2.4 /10
$0.02
Straw Soldiers

Straw Soldiers

Creature — Scarecrow Soldier (1/3)

1.3 /10
$2.85
Sultai Skullkeeper

Sultai Skullkeeper

Creature — Snake Shaman (2/1)

When Sultai Skullkeeper enters the battlefield, mill two cards.

1.8 /10
$0.05
Surge Mare

Surge Mare

Creature — Horse Fish (0/5)

Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
: Surge Mare gets +2/-2 until end of turn.

4.1 /10
$0.11
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.24
Svyelunite Priest

Svyelunite Priest

Creature — Merfolk Cleric (1/1)

, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)

0.7 /10
$0.20
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.