Creature — Elemental Knight (5/5)
Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
Creature — Octopus Noble (3/3)
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
Creature — Octopus (2/2)
: Target player draws two cards, then discards two cards.
Creature — Octopus (2/3)
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Creature — Faerie Advisor (2/3)
Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Creature — Siren (3/2)
Flying
Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Creature — Illusion (3/3)
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.
Creature — Clamfolk (4/4)
Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
Legendary Creature — Kirin Spirit (4/4)
Flying
Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
Creature — Sphinx (3/4)
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Worm Beast (1/4)
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Vedalken Wizard (2/2)
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Return Crystal Seer to its owner's hand.
Creature — Turtle Rogue (4/4)
Flash
Daring Thunder-Thief enters the battlefield tapped.
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Legendary Creature — Human Wizard (3/3)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
: Target creature token can't be blocked this turn.
Creature — Spirit Cleric (3/2)
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
Creature — Djinn (4/4)
Flying
Whenever you cast an instant or sorcery spell, choose one —
• Djinn of the Fountain gets +1/+1 until end of turn.
• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Creature — Djinn (4/4)
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Creature — Djinn (3/3)
Flying
When Djinni Windseer enters the battlefield, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3.
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