Creature — Human Druid (2/2)
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Creature — Human Warrior (2/1)
When Setessan Starbreaker enters the battlefield, you may destroy target Aura.
Creature — Elf Shaman (2/2)
When Shaman of Spring enters the battlefield, draw a card.
Creature — Elf Ranger (0/2)
Reach
Sharpshooter Elf's power is equal to the number of creatures you control.
When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Legendary Enchantment Creature — Snake Druid (1/3)
, , Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
Creature — Elf Archer (2/2)
Reach (This creature can block creatures with flying.)
Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.
Creature — Beast (3/3)
When Silt Crawler enters the battlefield, tap all lands you control.
Creature — Elemental (4/4)
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature — Elf Archer (1/1)
Reach
When Skyshroud Lookout enters the battlefield, seek an Elf card.
Artifact Creature — Golem (2/2)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Creature — Astartes Scout (2/1)
First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Wolf Spirit (3/3)
Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Creature — Tyranid (0/0)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Elk (3/2)
When Springmane Cervin enters the battlefield, you gain 2 life.
Creature — Cat Citizen (0/2)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature assigns combat damage equal to its toughness rather than its power.
Creature — Bear (2/2)
When Striped Bears enters the battlefield, draw a card.
Creature — Hydra (1/1)
When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.
Creature — Merfolk Warrior (3/3)
Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Creature — Elf Wizard (2/3)
Kicker (You may pay an additional as you cast this spell.)
When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.
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