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Cards similar to Slashing Tiger (400)

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Bird Admirer  Wing Shredder

Bird Admirer // Wing Shredder

Creature — Human Archer Werewolf // Creature — Werewolf (1/4)

Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wing Shredder

Reach
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6 /10
$0.03
Blossoming Tortoise

Blossoming Tortoise

Creature — Turtle (3/3)

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost less to activate.
Land creatures you control get +1/+1.

8.3 /10
$3.69
Briarbridge Patrol

Briarbridge Patrol

Creature — Human Warrior (3/3)

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

6.3 /10
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Briarbridge Tracker

Briarbridge Tracker

Creature — Human Scout (2/3)

Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.

5.8 /10
$0.11
Centaur Vinecrasher

Centaur Vinecrasher

Creature — Plant Centaur (1/1)

Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.

6.1 /10
$0.24
ChanceMet Elves

Chance-Met Elves

Creature — Elf Warrior (3/2)

Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.

5.4 /10
$0.02
Clamavus

Clamavus

Creature — Human Tyranid Artificer (3/3)

Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.

8.4 /10
$0.48
Cloaked Cadet

Cloaked Cadet

Creature — Human Ranger (2/4)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

4.9 /10
$0.02
Cromat

Cromat

Legendary Creature — Illusion (5/5)

: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.

5.4 /10
$4.13
Deathmist Raptor

Deathmist Raptor

Creature — Dinosaur Beast (3/3)

Deathtouch
Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

7.7 /10
$0.19
Druids Familiar

Druid's Familiar

Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

7.1 /10
$0.31
Duskworker

Duskworker

Artifact Creature — Construct (2/2)

Whenever Duskworker becomes blocked, regenerate it.
: Duskworker gets +1/+0 until end of turn.

0.5 /10
$0.16
Elder Pine of Jukai

Elder Pine of Jukai

Creature — Spirit (2/1)

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)

4.7 /10
$0.20
Ember Weaver

Ember Weaver

Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

2.1 /10
$0.05
Erhnam Djinn

Erhnam Djinn

Creature — Djinn (4/5)

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

0.8 /10
$0.25
Evolution Witness

Evolution Witness

Creature — Elf Shaman Mutant (2/1)

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Evolution Witness, return target permanent card from your graveyard to your hand.

4.7 /10
$0.16
Experiment Twelve

Experiment Twelve

Creature — Elf Lizard Warrior (4/4)

Trample
Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

6 /10
$0.20
Flame Spirit

Flame Spirit

Creature — Elemental Spirit (2/3)

: Flame Spirit gets +1/+0 until end of turn.

0.1 /10
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Floral Spuzzem

Floral Spuzzem

Creature — Elemental (2/2)

Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.

0.6 /10
$3.06
Freestrider Lookout

Freestrider Lookout

Creature — Human Rogue (3/3)

Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

5.2 /10
$1.51
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