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Cards similar to Spiritual Asylum (400)

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Stoneskin

Stoneskin

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +0/+10.

8.7 /10
$0.07
Stormcallers Boon

Stormcaller's Boon

Enchantment

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3.4 /10
$0.09
Temporary Lockdown

Temporary Lockdown

Enchantment

When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.

5.3 /10
$2.31
Test of Endurance

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

8.5 /10
$0.68
The Ravens Warning

The Raven's Warning

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.
II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.
III — You may put a card you own from outside the game on top of your library.

5 /10
$0.12
Timely Ward

Timely Ward

Enchantment — Aura

You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.

9.4 /10
$3.96
Ardent Plea

Ardent Plea

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

5.5 /10
$6.74
Armistice

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

2.6 /10
$0.36
Ascent of the Worthy

Ascent of the Worthy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

5.5 /10
$0.07
Boon Reflection

Boon Reflection

Enchantment

If you would gain life, you gain twice that much life instead.

8.5 /10
$6.58
Bound in Gold

Bound in Gold

Enchantment — Aura

Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

5.9 /10
$0.03
Campaign of Vengeance

Campaign of Vengeance

Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

7.3 /10
$0.21
Celestial Convergence

Celestial Convergence

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

4.4 /10
$1.46
Curse of Exhaustion

Curse of Exhaustion

Enchantment — Aura Curse

Enchant player
Enchanted player can't cast more than one spell each turn.

7.5 /10
$0.29
Damping Field

Damping Field

Enchantment

Players can't untap more than one artifact during their untap steps.

1.7 /10
$6.34
Delaying Shield

Delaying Shield

Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .

5.5 /10
$4.19
Divine Presence

Divine Presence

Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

3.7 /10
$1.34
Eidolon of Rhetoric

Eidolon of Rhetoric

Enchantment Creature — Spirit (1/4)

Each player can't cast more than one spell each turn.

9.4 /10
$0.56
Etchings of the Chosen

Etchings of the Chosen

Enchantment

As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

9.2 /10
$0.39
Fall of the Impostor

Fall of the Impostor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.

7.1 /10
$0.07
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