Creature — Demon Spirit (6/5)
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
Creature — Orc (2/3)
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
Creature — Orgg (6/6)
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Creature — Devil (3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
Creature — Boar (3/3)
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Creature — Elemental (6/4)
When Pyre Spawn dies, it deals 3 damage to any target.
Creature — Elemental Cat (0/0)
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter.
Menace (This creature can't be blocked except by two or more creatures.)
Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
Creature — Elephant (9/7)
Trample
Cycling (, Discard this card: Draw a card.)
When you cycle Rampaging War Mammoth, destroy up to X target artifacts.
Creature — Eldrazi Drone (5/4)
Trample
Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
Creature — Human Soldier (3/3)
When Ravaging Horde enters the battlefield, destroy target land.
Creature — Wurm (4/4)
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Wizard (3/3)
When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Knight (7/4)
This spell costs less to cast for each Human you control.
Trample, haste
At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
Creature — Badger Beast (3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Elemental Performer (4/5)
Reach
When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature — Human Samurai (4/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Lizard (4/4)
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)
Creature — Human Knight (5/2)
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Viashino Warrior (5/5)
Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)
Artifact Creature — Construct (7/4)
Menace
When Ruin Grinder dies, each player may discard their hand and draw seven cards.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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