Creature — Camel Beast (1/5)
Whenever Dromad Purebred is dealt damage, you gain 1 life.
Creature — Bird (3/3)
Flying, protection from black
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Griffin (4/4)
Flying
, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
Creature — Dragon Wurm (5/5)
Defender, trample
When Elder Land Wurm blocks, it loses defender.
Creature — Human Soldier Archer (3/3)
: Elite Archers deals 3 damage to target attacking or blocking creature.
Creature — Angel // Creature — Angel (3/3)
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
Angelic Enforcer
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
Creature — Dragon Spirit (5/5)
Flying
: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Avatar (3/4)
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Legendary Creature — Avatar (4/4)
Lifelink
: Exchange your life total with Evra, Halcyon Witness's power.
Creature — Angel (4/5)
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Dragon (5/5)
Flying
Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Creature — Angel (5/5)
Flying
If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
Creature — Human Knight (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Cat Beast (4/6)
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Creature — Human Cleric (2/4)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Legendary Creature — Human Soldier (3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
: Tap target creature. Activate only if Gerrard Capashen is attacking.
Creature — Spirit (4/5)
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
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