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Cards similar to Wasteland Viper (400)

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Cultivator of Blades

Cultivator of Blades

Creature — Elf Artificer (1/1)

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

7.9 /10
$0.22
Cytospawn Shambler

Cytospawn Shambler

Creature — Elemental Mutant (0/0)

Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains trample until end of turn.

2.6 /10
$0.09
Deathrite Shaman

Deathrite Shaman

Creature — Elf Shaman (1/2)

: Exile target land card from a graveyard. Add one mana of any color.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.

9.8 /10
$3.27
Deepwood Elder

Deepwood Elder

Creature — Dryad Spellshaper (2/2)

, , Discard a card: X target lands become Forests until end of turn.

1.1 /10
$0.43
Dwarven Pony

Dwarven Pony

Creature — Horse (1/1)

, : Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

2.3 /10
$1.17
Elvish Pathcutter

Elvish Pathcutter

Creature — Elf Scout (1/2)

: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

1.5 /10
$0.17
Emergent Woodwurm

Emergent Woodwurm

Creature — Wurm (4/4)

Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

7.7 /10
$0.44
Enduring Bondwarden

Enduring Bondwarden

Creature — Human Scout (0/1)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.

4.7 /10
$0.07
Fangren Pathcutter

Fangren Pathcutter

Creature — Beast (4/6)

Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

1.7 /10
$0.11
Festering Goblin

Festering Goblin

Creature — Zombie Goblin (1/1)

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

4.3 /10
$0.05
Festering Newt

Festering Newt

Creature — Salamander (1/1)

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

3.7 /10
$0.03
Flameblade Adept

Flameblade Adept

Creature — Jackal Warrior (1/2)

Menace
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

3.6 /10
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Gargantuan Gorilla

Gargantuan Gorilla

Creature — Ape (7/7)

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

2.5 /10
--
Giver of Runes

Giver of Runes

Creature — Kor Cleric (1/2)

: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

9.5 /10
$7.45
Gnawing Vermin

Gnawing Vermin

Creature — Rat (1/1)

When Gnawing Vermin enters the battlefield, target player mills two cards.
When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.

7.1 /10
$0.09
Goblin Motivator

Goblin Motivator

Creature — Goblin Warrior (1/1)

: Target creature gains haste until end of turn. (It can attack and this turn.)

7.6 /10
$0.10
Goreclaw Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear (4/3)

Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

9.7 /10
$0.79
Grim Physician

Grim Physician

Creature — Zombie (1/1)

When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.

3.4 /10
$0.02
Guul Draz Assassin

Guul Draz Assassin

Creature — Vampire Assassin (1/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
, : Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
, : Target creature gets -4/-4 until end of turn.

6.9 /10
$1.71
Heir of the Wilds

Heir of the Wilds

Creature — Human Warrior (2/2)

Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

6.4 /10
$0.07
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