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Cards similar to Yellow Scarves Cavalry (400)

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Slith Firewalker

Slith Firewalker

Creature — Slith (1/1)

Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.

1.7 /10
$0.13
Slobad Goblin Tinkerer

Slobad, Goblin Tinkerer

Legendary Creature — Goblin Artificer (1/2)

Sacrifice an artifact: Target artifact gains indestructible until end of turn.

8.3 /10
$0.11
SmeltWard Ignus

Smelt-Ward Ignus

Creature — Elemental (2/1)

, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

1.8 /10
$0.02
Smokebraider

Smokebraider

Creature — Elemental Shaman (1/1)

: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

7.1 /10
$0.20
Smoldering Efreet

Smoldering Efreet

Creature — Efreet Monk (2/2)

When Smoldering Efreet dies, it deals 2 damage to you.

0.8 /10
$0.02
Smoldering Egg  Ashmouth Dragon

Smoldering Egg // Ashmouth Dragon

Creature — Dragon Egg // Creature — Dragon (0/4)

Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.

Ashmouth Dragon

Flying
Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.

8 /10
$0.39
Sokenzan Smelter

Sokenzan Smelter

Creature — Goblin Artificer (2/2)

At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.

5.2 /10
$0.02
Soulbright Flamekin

Soulbright Flamekin

Creature — Elemental Shaman (2/1)

: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .

7.6 /10
$0.14
Sparkmage Apprentice

Sparkmage Apprentice

Creature — Human Wizard (1/1)

When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.

1.8 /10
$0.10
Sparksmith

Sparksmith

Creature — Goblin (1/1)

: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.

4.2 /10
$0.18
Speedway Fanatic

Speedway Fanatic

Creature — Human Pilot (2/1)

Haste
Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

5 /10
$0.09
Spellbinding Soprano

Spellbinding Soprano

Creature — Human Bard (2/2)

Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost less to cast.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

5 /10
$0.19
Sprouting Goblin

Sprouting Goblin

Creature — Goblin Druid (2/2)

Kicker (You may pay an additional as you cast this spell.)
When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
, , Sacrifice a land: Draw a card.

7.2 /10
$0.10
Steamflogger Temp

Steamflogger Temp

Creature — Goblin Rigger (2/1)

, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.17
Stingscourger

Stingscourger

Creature — Goblin Warrior (2/2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

5.6 /10
$0.11
Storm Entity

Storm Entity

Creature — Elemental (1/1)

Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

3 /10
$0.05
Storm Fleet Swashbuckler

Storm Fleet Swashbuckler

Creature — Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

4.4 /10
$0.08
SunCollared Raptor

Sun-Collared Raptor

Creature — Dinosaur (1/2)

Trample
: Sun-Collared Raptor gets +3/+0 until end of turn.

3 /10
$0.02
Sunflare Shaman

Sunflare Shaman

Creature — Elemental Shaman (2/1)

, : Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.

1.7 /10
$0.12
Sunshot Militia

Sunshot Militia

Creature — Human Soldier (1/3)

Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.

6.3 /10
$0.02
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