Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
Artifact — Contraption
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
Artifact — Attraction
Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
Artifact — Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Artifact — Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Artifact — Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
Artifact — Contraption
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Artifact — Attraction
Visit — Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get .
• You may put a sticker on a nonland permanent you own.
Artifact — Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
Artifact — Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
Artifact Land
Goldmire Bridge enters the battlefield tapped.
Indestructible
: Add or .
Artifact — Attraction
Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Artifact — Contraption
Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
Artifact
: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
Artifact — Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Artifact — Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact — Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
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