Creature — Spirit Cleric (2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
Creature — Cat Soldier (2/2)
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
Creature — Human Soldier (1/2)
: Target Soldier creature gets +1/+0 until end of turn.
Creature — Kithkin Soldier (2/2)
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
Creature — Kithkin Soldier (1/1)
, : Target blocking creature gets +2/+2 until end of turn.
Creature — Human Soldier (1/1)
: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
Creature — Human Knight (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Knight (2/2)
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
Artifact Creature — Cyborg Knight (2/2)
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
Legendary Creature — Human Soldier (2/2)
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
Enchantment — Saga // Enchantment Creature — Human Noble (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Portrait of Michiko
Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.
Creature — Unicorn (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
Creature — Licid (1/1)
, : Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has first strike.
Creature — Human Wizard (2/1)
: Target green or blue creature gets +0/+1 until end of turn.
Creature — Human Soldier (2/2)
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Human Rebel (1/2)
: Target attacking creature gets -1/-0 until end of turn.
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Dog (2/2)
Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature — Human Warlock (2/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
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