Creature — Human Monk (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature gains flying until end of turn.
Creature — Phyrexian Pegasus (2/2)
Flying
Whenever Phyrexian Pegasus attacks, another target attacking creature without flying gains flying until end of turn.
Creature — Faerie (1/1)
Flying
, : Target creature gains flying until end of turn.
Creature — Dragon (2/1)
Flying
: Target creature gains flying until end of turn.
Creature — Bird (1/3)
Flying
Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
Creature — Human Monger (3/3)
: Target creature gains flying until end of turn. Any player may activate this ability.
Creature — Elemental Shaman (2/1)
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .
Creature — Horse (3/1)
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.
Legendary Creature — Human Wizard (3/3)
Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Creature — Pegasus (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
Creature — Faerie (1/1)
Flying
: Target creature gains flying until end of turn.
Creature — Human Soldier (2/3)
Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.
Creature — Bird Wizard (2/2)
Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.
Creature — Dwarf Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Wizard (2/1)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Human Cleric (3/2)
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Angel Spirit (1/1)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature — Human Warrior (2/2)
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
Creature — Kor Cleric (2/3)
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
: Another target Cleric gains lifelink until end of turn.
Creature — Human Cleric (2/2)
Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.
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