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Cards similar to Collective Defiance (400)

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Ready to Rumble

Ready to Rumble

Sorcery

Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.

3.2 /10
$0.03
Reiterating Bolt

Reiterating Bolt

Sorcery

Replicate—Pay . (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Reiterating Bolt deals 3 damage to target creature or planeswalker.

0.4 /10
$0.07
Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

3.8 /10
$0.06
Scorching Missile

Scorching Missile

Sorcery

Scorching Missile deals 4 damage to target player or planeswalker.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.3 /10
$0.14
Scrapyard Salvo

Scrapyard Salvo

Sorcery

Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.

1.9 /10
$0.09
Shattered Perception

Shattered Perception

Sorcery

Discard all the cards in your hand, then draw that many cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.2 /10
$0.16
Stensia Banquet

Stensia Banquet

Sorcery

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.

3.9 /10
$0.04
Breaking of the Fellowship

Breaking of the Fellowship

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.

6.1 /10
$0.03
Chandras Revolution

Chandra's Revolution

Sorcery

Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.

3.3 /10
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Conductive Current

Conductive Current

Sorcery

Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."

10 /10
--
Cut In

Cut In

Sorcery

Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

2.9 /10
$0.01
Dragons Approach

Dragon's Approach

Sorcery

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.

7.8 /10
$2.25
Fiery Intervention

Fiery Intervention

Sorcery

Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

2.4 /10
$0.02
Flame Jet

Flame Jet

Sorcery

Flame Jet deals 3 damage to target player or planeswalker.
Cycling (, Discard this card: Draw a card.)

1.7 /10
$0.13
Giants Ire

Giant's Ire

Kindred Sorcery — Giant

Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.

3.7 /10
$0.15
Into the Night

Into the Night

Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

6.7 /10
$0.08
Mob Verdict

Mob Verdict

Sorcery

Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.

6.1 /10
$0.10
Mythos of Vadrok

Mythos of Vadrok

Sorcery

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.

3.1 /10
$0.08
Obliterating Bolt

Obliterating Bolt

Sorcery

Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

5.7 /10
$0.09
Quenchable Fire

Quenchable Fire

Sorcery

Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays before that step.

0.4 /10
$0.04
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