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Cards similar to Controlled Instincts (400)

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Evanescent Intellect

Evanescent Intellect

Enchantment — Aura

Enchant creature
Enchanted creature has ", : Target player mills three cards."

2.2 /10
$0.05
Flight

Flight

Enchantment — Aura

Enchant creature
Enchanted creature has flying.

3.1 /10
$0.02
Fly

Fly

Enchantment — Aura

Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

7.6 /10
$0.09
Genju of the Falls

Genju of the Falls

Enchantment — Aura

Enchant Island
: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

2.8 /10
$0.16
Hard Cover

Hard Cover

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card."

3.3 /10
$0.02
Loose Lips

Loose Lips

Enchantment — Aura

Enchant creature
As Loose Lips enters the battlefield, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.

10 /10
$0.19
Mark of Eviction

Mark of Eviction

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

2.8 /10
$0.25
Mystic Remora

Mystic Remora

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

10 /10
$5.31
Private Research

Private Research

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature dies, draw a card for each page counter on Private Research.

3.5 /10
$0.23
Quest for Ulas Temple

Quest for Ula's Temple

Enchantment

At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.

7.9 /10
$6.21
Ray of Frost

Ray of Frost

Enchantment — Aura

Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.

3.4 /10
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Rivers Favor

River's Favor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.

10 /10
--
Robe of Mirrors

Robe of Mirrors

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

6.1 /10
$0.26
Sea Legs

Sea Legs

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

2.6 /10
$0.03
Seal of Removal

Seal of Removal

Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

8.1 /10
$0.06
Sensory Deprivation

Sensory Deprivation

Enchantment — Aura

Enchant creature
Enchanted creature gets -3/-0.

0.6 /10
$0.04
Sisays Ingenuity

Sisay's Ingenuity

Enchantment — Aura

Enchant creature
When Sisay's Ingenuity enters the battlefield, draw a card.
Enchanted creature has ": Target creature becomes the color of your choice until end of turn."

3.6 /10
$0.21
Spontaneous Mutation

Spontaneous Mutation

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

2.9 /10
$0.02
Thassas Ire

Thassa's Ire

Enchantment

: You may tap or untap target creature.

4 /10
$0.13
Training Grounds

Training Grounds

Enchantment

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

9.6 /10
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