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Cards similar to Decree of Justice (400)

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Summon the School

Summon the School

Kindred Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

4.1 /10
$0.25
Survival Cache

Survival Cache

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

5.4 /10
$0.17
Entrapment Maneuver

Entrapment Maneuver

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

8.2 /10
$0.10
Heroic Reinforcements

Heroic Reinforcements

Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

6.8 /10
$0.03
Path of the Ghosthunter

Path of the Ghosthunter

Sorcery

Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

5.6 /10
$0.16
Righteous Confluence

Righteous Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.

5.6 /10
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Rise of the Varmints

Rise of the Varmints

Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.8 /10
$0.02
Shoulder to Shoulder

Shoulder to Shoulder

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.

4.1 /10
$0.03
Storm Herd

Storm Herd

Sorcery

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

9 /10
$0.81
Bring Down

Bring Down

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Destroy target creature with power 4 or greater.

1.7 /10
$0.06
Collective Effort

Collective Effort

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

8.8 /10
$0.23
Cut a Deal

Cut a Deal

Sorcery

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

9.5 /10
$0.10
Great Teachers Decree

Great Teacher's Decree

Sorcery

Creatures you control get +2/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2.5 /10
$0.13
Healing Hands

Healing Hands

Sorcery

Target player gains 4 life.
Draw a card.

3.9 /10
$0.05
Invasion of Kylem  Valors Reach Tag Team

Invasion of Kylem // Valor's Reach Tag Team

Battle — Siege // Sorcery

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

Valor's Reach Tag Team

Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."

4.3 /10
$0.08
Late to Dinner

Late to Dinner

Sorcery

Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

7.9 /10
$0.05
Notorious Throng

Notorious Throng

Kindred Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

8.9 /10
$3.55
Reduce to Memory

Reduce to Memory

Sorcery — Lesson

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

5.8 /10
$0.05
Scout the Wilderness

Scout the Wilderness

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.

5 /10
$0.03
Sunfall

Sunfall

Sorcery

Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

8.9 /10
$4.90
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