Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Target player mills four cards.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Sorcery
Target player mills five cards.
Cycling (, Discard this card: Draw a card.)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Sorcery
Choose one —
• Each player draws X cards.
• Each player mills X cards.
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
Sorcery
Kicker
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less.
Draw X cards.
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