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Cards similar to Foresight (400)

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See the Truth

See the Truth

Sorcery

Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

8.5 /10
$1.58
Selective Memory

Selective Memory

Sorcery

Search your library for any number of nonland cards, exile them, then shuffle.

3.3 /10
$0.39
Shimmer of Possibility

Shimmer of Possibility

Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

5.1 /10
$0.07
Sweet Oblivion

Sweet Oblivion

Sorcery

Target player mills four cards.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

3.2 /10
$0.03
Take Inventory

Take Inventory

Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

0.4 /10
$0.11
Treasure Hunt

Treasure Hunt

Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

5.1 /10
$0.14
Braingeyser

Braingeyser

Sorcery

Target player draws X cards.

6.4 /10
--
Compelling Argument

Compelling Argument

Sorcery

Target player mills five cards.
Cycling (, Discard this card: Draw a card.)

4.9 /10
$0.15
Contentious Plan

Contentious Plan

Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.

9.4 /10
$0.25
Curse of the Swine

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

9.8 /10
$0.32
Distant Memories

Distant Memories

Sorcery

Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.

3.9 /10
$0.20
Fascination

Fascination

Sorcery

Choose one —
• Each player draws X cards.
• Each player mills X cards.

7.7 /10
$0.27
Fatigue

Fatigue

Sorcery

Target player skips their next draw step.

1.2 /10
$0.08
Hidden Strings

Hidden Strings

Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

8.3 /10
$0.26
Impede Momentum

Impede Momentum

Sorcery

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

6 /10
$0.03
Inaction Injunction

Inaction Injunction

Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.

3.4 /10
$0.06
Maddening Cacophony

Maddening Cacophony

Sorcery

Kicker
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

9.5 /10
$5.88
Mind Spring

Mind Spring

Sorcery

Draw X cards.

8.6 /10
$0.41
Press for Answers

Press for Answers

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.6 /10
$0.05
Silver Scrutiny

Silver Scrutiny

Sorcery

You may cast Silver Scrutiny as though it had flash if X is 3 or less.
Draw X cards.

7.8 /10
$0.34
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