Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Enchantment — Aura // Enchantment — Aura Curse
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
Radiant Restraints
Enchant player
Creatures enchanted player controls enter the battlefield tapped.
Legendary Enchantment — Shrine
: Tap target creature. This ability costs less to activate for each Shrine you control.
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Enchantment
, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
Enchantment
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Enchantment
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
, Sacrifice Capashen Standard: Draw a card.
Creature — Kithkin Soldier (1/1)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Enchantment — Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Enchantment — Aura
Enchant creature
: Put a +1/+1 counter on enchanted creature.
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