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Cards similar to Immediate Action (400)

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Pact of Negation

Pact of Negation

Instant

Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.

9.9 /10
--
Pact of the Titan

Pact of the Titan

Instant

Create a 4/4 red Giant creature token.
At the beginning of your next upkeep, pay . If you don't, you lose the game.

4.7 /10
$0.36
PollenShield Hare  Hare Raising

Pollen-Shield Hare // Hare Raising

Creature — Rabbit // Sorcery — Adventure (2/2)

Creature tokens you control get +1/+1.

Hare Raising

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

6.5 /10
$0.17
Profit  Loss

Profit // Loss

Instant // Instant

Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Loss

Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

1.8 /10
$0.05
Ready  Willing

Ready // Willing

Instant // Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

Willing

Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

5.9 /10
$0.32
Response  Resurgence

Response // Resurgence

Instant // Sorcery

Response deals 5 damage to target attacking or blocking creature.

Resurgence

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

8.9 /10
$0.21
Slaughter Pact

Slaughter Pact

Instant

Destroy target nonblack creature.
At the beginning of your next upkeep, pay . If you don't, you lose the game.

8.8 /10
$0.87
Summoners Pact

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay . If you don't, you lose the game.

9 /10
$8.05
Swarm Surge

Swarm Surge

Sorcery

Devoid (This card has no color.)
Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

3 /10
$0.03
Topaz Dragon  Entropic Cloud

Topaz Dragon // Entropic Cloud

Creature — Dragon // Instant — Adventure (4/4)

Flying, deathtouch

Entropic Cloud

Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)

5.8 /10
$0.08
Summoners Bond

Summoner's Bond

Conspiracy

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.

10 /10
$0.10
Brazen Borrower  Petty Theft

Brazen Borrower // Petty Theft

Creature — Faerie Rogue // Instant — Adventure (3/1)

Flash
Flying
Brazen Borrower can block only creatures with flying.

Petty Theft

Return target nonland permanent an opponent controls to its owner's hand.

9.1 /10
$6.75
Cheeky HouseMouse  Squeak By

Cheeky House-Mouse // Squeak By

Creature — Mouse // Sorcery — Adventure (2/1)



Squeak By

Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

4.7 /10
$0.03
Consecrate  Consume

Consecrate // Consume

Instant // Sorcery

Exile target card from a graveyard.
Draw a card.

Consume

Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.

4.5 /10
$0.15
Crumble to Dust

Crumble to Dust

Sorcery

Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.

0.9 /10
$0.09
Failure  Comply

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

Comply

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

3.8 /10
$0.17
Sovereigns Realm

Sovereign's Realm

Conspiracy

(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have ": Add one mana of any color."

10 /10
$0.29
Virtue of Loyalty  Ardenvale Fealty

Virtue of Loyalty // Ardenvale Fealty

Enchantment // Instant — Adventure

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Ardenvale Fealty

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

9 /10
$5.56
Worldknit

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color."

10 /10
$0.25
Adverse Conditions

Adverse Conditions

Instant

Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."

3.7 /10
$0.10
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