Creature — Human Scout (1/1)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Kor Warrior (1/2)
: Creatures you control get +1/+1 until end of turn.
Creature — Human Cleric (1/1)
, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
Creature — Sliver (1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Creature — Unicorn (1/2)
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Creature — Human // Creature — Human (1/1)
, Tap an untapped creature you control: Transform Town Gossipmonger.
Incited Rabble
Incited Rabble attacks each combat if able.
: Incited Rabble gets +1/+0 until end of turn.
Creature — Wolf (1/1)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Cat Spirit (1/2)
: Twilight Panther gains deathtouch until end of turn.
Creature — Dog (1/1)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Human Soldier (1/1)
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Creature — Human Cleric (1/1)
, : Prevent all combat damage that would be dealt by target blocked creature this turn.
Creature — Cat Citizen (0/4)
: Brokers Initiate has base power and toughness 5/5 until end of turn.
Creature — Human Knight (1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Creature — Human Cleric (1/1)
, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Spellshaper (1/1)
, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Creature — Human Wizard (0/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
Creature — Human Cleric (1/1)
Vigilance
When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Creature — Human Cleric (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Creature — Human Soldier (1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
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