Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Artifact // Sorcery — Adventure
, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Bone Offering
Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
Legendary Artifact — Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact — Vehicle
Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Equipment
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Vehicle // Land
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Conqueror's Foothold
(Transforms from Conqueror's Galleon.)
: Add .
, : Draw a card, then discard a card.
, : Draw a card.
, : Return target card from your graveyard to your hand.
Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — , : Mill three cards.
Artifact
, : Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay and repeat this process.
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Thopter (2/1)
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
Artifact — Equipment
: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact // Artifact
: Add one mana of any color.
Craft with two that share a card type (, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Apex Observatory
Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
Artifact
When Fraying Line enters the battlefield, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
Artifact
, , Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
Artifact Creature — Golem // Land (4/4)
Defender
: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
Gold-Forge Garrison
(Transforms from Golden Guardian.)
: Add two mana of any one color.
, : Create a 4/4 colorless Golem artifact creature token.
Artifact — Vehicle
Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.