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Cards similar to Maelstrom Wanderer (400)

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Order of Sacred Dusk

Order of Sacred Dusk

Creature — Vampire Knight (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, lifelink, haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other Vampires you control have exalted.

6.4 /10
$0.23
Aggressive Mammoth

Aggressive Mammoth

Creature — Elephant (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.

8.1 /10
$0.33
Archetype of Endurance

Archetype of Endurance

Enchantment Creature — Boar (6/5)

Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.

9 /10
$0.89
Archetype of Imagination

Archetype of Imagination

Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

9.4 /10
$0.99
Chancellor of the Forge

Chancellor of the Forge

Creature — Phyrexian Giant (5/5)

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.
When Chancellor of the Forge enters the battlefield, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.

6.7 /10
$0.75
Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast (5/5)

Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

9.8 /10
~$27
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct (4/4)

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

9.5 /10
$7.79
Doomskar Titan

Doomskar Titan

Creature — Giant Berserker (4/4)

When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4 /10
$0.05
EndRaze Forerunners

End-Raze Forerunners

Creature — Boar (7/7)

Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

9.6 /10
$0.47
Giant Ankheg

Giant Ankheg

Creature — Insect (8/8)

Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other creatures you control have trample and ward .

8.3 /10
$0.14
Groundshaker Sliver

Groundshaker Sliver

Creature — Sliver (5/5)

Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

5.3 /10
$0.18
Maul Splicer

Maul Splicer

Creature — Phyrexian Human Artificer (1/1)

When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.

6.9 /10
$0.16
Maze Behemoth

Maze Behemoth

Creature — Elemental (5/4)

Trample
Multicolored creatures you control have trample.

2.5 /10
$0.03
Maze Glider

Maze Glider

Creature — Elemental (3/5)

Flying
Multicolored creatures you control have flying.

2.3 /10
$0.03
Old One Eye

Old One Eye

Legendary Creature — Tyranid (6/6)

Trample
Other creatures you control have trample.
When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.

8.4 /10
$0.59
Roughshod Mentor

Roughshod Mentor

Creature — Giant Warrior (5/4)

Green creatures you control have trample.

2.5 /10
$0.19
Sun Quan Lord of Wu

Sun Quan, Lord of Wu

Legendary Creature — Human Soldier (4/4)

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

7 /10
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Sunrise Sovereign

Sunrise Sovereign

Creature — Giant Warrior (5/5)

Other Giant creatures you control get +2/+2 and have trample.

6.3 /10
$0.40
Thunderfoot Baloth

Thunderfoot Baloth

Creature — Beast (5/5)

Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

9.3 /10
$0.71
Workshop Elders

Workshop Elders

Creature — Human Artificer (4/4)

Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

6.1 /10
$0.06
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