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Cards similar to Manic Scribe (400)

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Ruin Crab

Ruin Crab

Creature — Crab (0/3)

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

9.5 /10
$0.87
Scuttletide

Scuttletide

Enchantment

, Discard a card: Create a 0/3 blue Crab creature token.
Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

5.9 /10
$0.04
Staunch Crewmate

Staunch Crewmate

Creature — Human Pirate (2/1)

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5.2 /10
$0.01
Thassas Oracle

Thassa's Oracle

Creature — Merfolk Wizard (1/3)

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

9.9 /10
~$16
Threnody Singer

Threnody Singer

Creature — Siren (1/3)

Flash
Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

2.2 /10
$0.03
Wu Spy

Wu Spy

Creature — Human Soldier Rogue (1/1)

When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.

0.6 /10
~$10
Augury Owl

Augury Owl

Creature — Bird (1/1)

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

8.1 /10
$0.26
Chancellor of the Spires

Chancellor of the Spires

Creature — Phyrexian Sphinx (5/7)

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

6.4 /10
$0.43
Clone Crafter

Clone Crafter

Creature — Human Wizard (1/2)

When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

10 /10
--
Dusk Feaster

Dusk Feaster

Creature — Vampire (4/5)

Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard.
Flying

0.7 /10
--
Fatespinner

Fatespinner

Creature — Human Wizard (1/2)

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

8.1 /10
$4.59
Flesh Duplicate

Flesh Duplicate

Creature — Shapeshifter Rebel (0/0)

You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

8.7 /10
~$13
GoShintai of Lost Wisdom

Go-Shintai of Lost Wisdom

Legendary Enchantment Creature — Shrine (0/4)

Flying
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

8.5 /10
$0.12
Harbinger of the Tides

Harbinger of the Tides

Creature — Merfolk Wizard (2/2)

You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

7.1 /10
$0.29
Jacob Hauken Inspector  Haukens Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor // Legendary Enchantment (0/2)

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

Hauken's Insight

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

7.4 /10
$0.34
Reaper of Flight Moonsilver

Reaper of Flight Moonsilver

Creature — Angel (3/3)

Flying
Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

1.4 /10
$0.06
Sage Owl

Sage Owl

Creature — Bird (1/1)

Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

6.4 /10
$0.16
Sinister Concierge

Sinister Concierge

Creature — Human Wizard (2/1)

When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)

7.5 /10
$0.94
Spire Owl

Spire Owl

Creature — Bird (1/1)

Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

5 /10
$0.23
Stallion of Ashmouth

Stallion of Ashmouth

Creature — Nightmare Horse (3/3)

Delirium — : Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

1.2 /10
$0.02
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