Creature — Vampire Rogue (1/1)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Creature — Human Archer (1/2)
Whenever you cycle or discard a card, you may pay . If you do, put a -1/-1 counter on target creature.
Creature — Human Warlock (3/2)
When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Creature — Human Rogue (1/1)
Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
Creature — Nightmare Snake (1/1)
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
Creature — Bat Imp (1/1)
Flying
, , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
Creature — Human Warrior (2/1)
Bloodsoaked Champion can't block.
Raid — : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
Creature — Human Minion (1/1)
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Creature — Bird (3/2)
Flying
You may discard Circling Vultures any time you could cast an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
Creature — Zombie (1/1)
, , Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Creature — Skeleton Warrior (2/1)
Cult Conscript enters the battlefield tapped.
: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Creature — Human Warlock (1/2)
When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.
Creature — Zombie Jackal (2/1)
Dread Wanderer enters the battlefield tapped.
: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
Creature — Elf Berserker (1/2)
Boast — : Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Skeleton (0/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Zombie Cat (1/1)
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
Creature — Faerie (1/1)
Flying
Whenever Eye Collector deals combat damage to a player, each player mills a card.
Creature — Faerie Warlock (1/1)
Flying
When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
Creature — Zombie Goblin (1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
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