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Cards similar to Sage of the Inward Eye (400)

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Adriana Captain of the Guard

Adriana, Captain of the Guard

Legendary Creature — Human Knight (4/4)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

9 /10
$0.12
Aurelia Exemplar of Justice

Aurelia, Exemplar of Justice

Legendary Creature — Angel (2/5)

Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

7.7 /10
$1.40
Balefire Liege

Balefire Liege

Creature — Spirit Horror (2/4)

Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.

8.4 /10
$1.07
Commander Mustard

Commander Mustard

Legendary Creature — Human Soldier (5/5)

Vigilance
Other Soldiers you control have vigilance, trample, and haste.
: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."

5.4 /10
$0.95
Diamond Faerie

Diamond Faerie

Snow Creature — Faerie (3/3)

Flying
: Snow creatures you control get +1/+1 until end of turn. ( can be paid with one mana from a snow source.)

4.8 /10
$0.79
Duke Ulder Ravengard

Duke Ulder Ravengard

Legendary Creature — Human Noble Soldier (5/5)

At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

8.3 /10
$0.04
Foundry Champion

Foundry Champion

Creature — Elemental Soldier (4/4)

When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
: Foundry Champion gets +1/+0 until end of turn.
: Foundry Champion gets +0/+1 until end of turn.

3.6 /10
$0.09
Karona False God

Karona, False God

Legendary Creature — Avatar (5/5)

Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.

5.9 /10
$2.48
Marisi Breaker of the Coil

Marisi, Breaker of the Coil

Legendary Creature — Cat Warrior (5/4)

Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

8.9 /10
--
Markov Waltzer

Markov Waltzer

Creature — Vampire (1/3)

Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

3.3 /10
$0.04
Perrie the Pulverizer

Perrie, the Pulverizer

Legendary Creature — Rhino Soldier (3/3)

When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.

6 /10
$0.23
Phabine Bosss Confidant

Phabine, Boss's Confidant

Legendary Creature — Cat Advisor (3/6)

Creature tokens you control have haste.
Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.

7.7 /10
$0.49
Pristine Skywise

Pristine Skywise

Creature — Dragon (6/4)

Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.

4 /10
$0.09
Rafiq of the Many

Rafiq of the Many

Legendary Creature — Human Knight (3/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.

7.2 /10
--
Winota Joiner of Forces

Winota, Joiner of Forces

Legendary Creature — Human Warrior (4/4)

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

8.6 /10
$4.60
Kykar Winds Fury

Kykar, Wind's Fury

Legendary Creature — Bird Wizard (3/3)

Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add .

9.2 /10
$0.33
Sevinne the Chronoclasm

Sevinne, the Chronoclasm

Legendary Creature — Human Wizard (2/2)

Prevent all damage that would be dealt to Sevinne, the Chronoclasm.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.

5.1 /10
--
Aerie Mystics

Aerie Mystics

Creature — Bird Wizard (3/3)

Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

3.7 /10
$0.19
Angelic Skirmisher

Angelic Skirmisher

Creature — Angel (4/4)

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

8.7 /10
$1.68
Doomskar Titan

Doomskar Titan

Creature — Giant Berserker (4/4)

When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4 /10
$0.04
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