Creature — Human Monk (1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature — Bird Advisor (1/3)
Flying
Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Vedalken Wizard (2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Legendary Creature — Siren Pirate (2/1)
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Creature — Sphinx Wizard (1/4)
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Creature — Human Wizard (2/1)
Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.
, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.
Creature — Vedalken Advisor (1/2)
When Minister of Inquiries enters the battlefield, you get (two energy counters).
, Pay : Target player mills three cards.
Enchantment Creature — Human Ninja (2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
Host Creature — Jellyfish (2/3)
When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.
Creature — Human Advisor (1/3)
, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Creature — Merfolk Wizard (1/1)
, : Draw a card, then discard a card.
Delirium — , : Draw a card. Activate only if there are four or more card types among cards in your graveyard.
Creature — Human Wizard (2/1)
: Target player draws a card, then discards a card.
Artifact Creature — Construct (3/3)
Defender
When Reito Sentinel enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)
: Put target card from a graveyard on the bottom of its owner's library.
Creature — Vedalken Wizard (2/3)
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
Creature — Moonfolk Wizard (1/4)
Flying
, Return a land you control to its owner's hand: Target player mills two cards.
Sorcery // Creature — Nightmare (0/0)
Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Persistent Nightmare
Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
Creature — Human Wizard (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."
Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Human Wizard (1/1)
Double team
When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.
Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
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