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Cards similar to Sewer Rats (400)

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Initiates of the Ebon Hand

Initiates of the Ebon Hand

Creature — Cleric (1/1)

: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

3.6 /10
$0.24
Leonin Vanguard

Leonin Vanguard

Creature — Cat Soldier (1/1)

At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.

4.9 /10
$0.07
Nightscape Apprentice

Nightscape Apprentice

Creature — Zombie Wizard (1/1)

, : Put target creature you control on top of its owner's library.
, : Target creature gains first strike until end of turn.

1.1 /10
$0.11
Rat in the Hat

Rat in the Hat

Creature — Rat Rogue (1/2)

, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.

1.1 /10
$0.03
Roterothopter

Roterothopter

Artifact Creature — Thopter (0/2)

Flying
: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.

3.7 /10
$0.21
ScornBlade Berserker

Scorn-Blade Berserker

Creature — Human Berserker (0/1)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: Draw a card.

7.1 /10
$0.10
Shadow Alley Denizen

Shadow Alley Denizen

Creature — Vampire Rogue (1/1)

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

7.7 /10
$0.25
Skittering Heartstopper

Skittering Heartstopper

Creature — Insect (1/2)

: Skittering Heartstopper gains deathtouch until end of turn.

3.6 /10
$0.04
Stirge

Stirge

Creature — Insect Bat (1/1)

Flying
Stirge can't block.
Blood Drain — , Pay 1 life, Sacrifice Stirge: Draw a card.

6.4 /10
$0.05
Thrull Parasite

Thrull Parasite

Creature — Thrull (1/1)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
, Pay 2 life: Remove a counter from target nonland permanent.

8.2 /10
$1.23
Warehouse Tabby

Warehouse Tabby

Creature — Cat (1/1)

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
: Warehouse Tabby gains deathtouch until end of turn.

5.5 /10
$0.05
Armored Armadillo

Armored Armadillo

Creature — Armadillo (0/4)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

1.8 /10
$0.02
Duskwielder

Duskwielder

Creature — Elf Berserker (1/2)

Boast — : Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)

4.1 /10
$0.07
Fan Favorite

Fan Favorite

Creature — Human Rogue (2/2)

Assist (Another player can pay up to of this spell's cost.)
: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.

1.3 /10
$0.04
Gutterbones

Gutterbones

Creature — Skeleton Warrior (2/1)

Gutterbones enters the battlefield tapped.
: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.

7.6 /10
$0.49
Guul Draz Vampire

Guul Draz Vampire

Creature — Vampire Rogue (1/1)

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

3.7 /10
$0.19
Knight of Dusks Shadow

Knight of Dusk's Shadow

Creature — Human Knight (2/2)

Menace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
: Knight of Dusk's Shadow gets +1/+1 until end of turn.

7.3 /10
$0.24
Okiba Reckoner Raid  Nezumi Road Captain

Okiba Reckoner Raid // Nezumi Road Captain

Enchantment — Saga // Enchantment Creature — Rat Rogue (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Nezumi Road Captain

Menace
Vehicles you control have menace. (They can't be blocked except by two or more creatures.)

7.2 /10
$0.04
Stallion of Ashmouth

Stallion of Ashmouth

Creature — Nightmare Horse (3/3)

Delirium — : Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

1.2 /10
$0.02
Thieves Guild Enforcer

Thieves' Guild Enforcer

Creature — Human Rogue (1/1)

Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

8.2 /10
$0.17
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