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Cards similar to Spike Colony (400)

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Tales of Master Seshiro  Seshiros Living Legacy

Tales of Master Seshiro // Seshiro's Living Legacy

Enchantment — Saga // Enchantment Creature — Snake Warrior (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Seshiro's Living Legacy

Vigilance, haste

6.1 /10
$0.02
Ulasht the Hate Seed

Ulasht, the Hate Seed

Legendary Creature — Hellion Hydra (0/0)

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.

7.1 /10
$0.19
Yorvo Lord of Garenbrig

Yorvo, Lord of Garenbrig

Legendary Creature — Giant Noble (0/0)

Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

7.8 /10
$0.21
Benevolent Hydra

Benevolent Hydra

Creature — Hydra (1/1)

Benevolent Hydra enters the battlefield with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.

8.9 /10
~$12
Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1.1 /10
$0.22
Deadwood Treefolk

Deadwood Treefolk

Creature — Treefolk (3/6)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

5.5 /10
$0.20
Deep Forest Hermit

Deep Forest Hermit

Creature — Elf Druid (1/1)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.

8.6 /10
$1.94
Giant Beaver

Giant Beaver

Creature — Beaver Mount (4/4)

Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2.7 /10
$0.04
Hexavus

Hexavus

Artifact Creature — Construct (0/0)

Flying
Hexavus enters the battlefield with six +1/+1 counters on it.
, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.
, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.

7.1 /10
$0.20
Invigorating Hot Spring

Invigorating Hot Spring

Enchantment

Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

9 /10
$0.15
Malamet Veteran

Malamet Veteran

Creature — Cat Warrior (5/4)

Trample
Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.

3.8 /10
$0.02
Obuun Mul Daya Ancestor

Obuun, Mul Daya Ancestor

Legendary Creature — Elf Spirit (3/3)

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

7.3 /10
--
Woodripper

Woodripper

Creature — Beast (4/6)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Woodripper: Destroy target artifact.

0.8 /10
$0.11
Arcbound Reclaimer

Arcbound Reclaimer

Artifact Creature — Golem (0/0)

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

7.7 /10
$3.34
Basris Lieutenant

Basri's Lieutenant

Creature — Human Knight (3/4)

Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

8.2 /10
$0.21
Briarknit Kami

Briarknit Kami

Creature — Spirit (3/3)

Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.

3.4 /10
$0.19
Cazur Ruthless Stalker

Cazur, Ruthless Stalker

Legendary Creature — Human Warrior (3/3)

Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

7.6 /10
$0.15
Dormant Grove  Gnarled Grovestrider

Dormant Grove // Gnarled Grovestrider

Enchantment // Creature — Treefolk (0/0)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

Gnarled Grovestrider

Vigilance
Other creatures you control have vigilance.

7.4 /10
$0.09
Erithizon

Erithizon

Creature — Beast (4/4)

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

0.2 /10
$0.21
Evolved Spinoderm

Evolved Spinoderm

Creature — Phyrexian Beast (5/5)

Evolved Spinoderm enters the battlefield with four oil counters on it.
Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.
At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.

4 /10
$0.07
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