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Cards similar to Talas Warrior (400)

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Azure Fleet Admiral

Azure Fleet Admiral

Creature — Human Pirate (3/3)

When Azure Fleet Admiral enters the battlefield, you become the monarch.
Azure Fleet Admiral can't be blocked by creatures the monarch controls.

7.5 /10
$0.06
Biolume Egg  Biolume Serpent

Biolume Egg // Biolume Serpent

Creature — Serpent Egg // Creature — Serpent (0/4)

Defender
When Biolume Egg enters the battlefield, scry 2.
When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Biolume Serpent

Sacrifice two Islands: Biolume Serpent can't be blocked this turn.

4.1 /10
$0.03
Blockade Runner

Blockade Runner

Creature — Merfolk (2/2)

: Blockade Runner can't be blocked this turn.

0.8 /10
$0.13
Bouncing Beebles

Bouncing Beebles

Creature — Beeble (2/2)

Bouncing Beebles can't be blocked as long as defending player controls an artifact.

1.7 /10
$0.19
Bursting Beebles

Bursting Beebles

Creature — Beeble (2/2)

Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.

10 /10
$0.14
Cephalid Facetaker

Cephalid Facetaker

Creature — Octopus Rogue (1/4)

Cephalid Facetaker can't be blocked.
At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."

8.4 /10
$3.58
Cephalid Inkshrouder

Cephalid Inkshrouder

Creature — Octopus (2/1)

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

4.4 /10
$0.20
Cephalid Pathmage

Cephalid Pathmage

Creature — Octopus Wizard (1/2)

Cephalid Pathmage can't be blocked.
, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.

3 /10
$0.15
Cerulean Drake

Cerulean Drake

Creature — Drake (1/1)

Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

5 /10
$0.10
Chasm Skulker

Chasm Skulker

Creature — Squid Horror (1/1)

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

9.7 /10
$0.74
Coral Barrier

Coral Barrier

Creature — Wall (1/3)

Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

3.1 /10
$0.05
Coralhelm Guide

Coralhelm Guide

Creature — Merfolk Scout Ally (2/1)

: Target creature can't be blocked this turn.

2.8 /10
$0.05
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate (3/3)

: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.9 /10
$1.72
Crafty Pathmage

Crafty Pathmage

Creature — Human Wizard (1/1)

: Target creature with power 2 or less can't be blocked this turn.

2 /10
$0.12
Cunning Survivor

Cunning Survivor

Creature — Human Warrior (1/3)

Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.

3.2 /10
$0.05
Daring Saboteur

Daring Saboteur

Creature — Human Pirate (2/1)

: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

7.5 /10
$0.03
Deeptread Merrow

Deeptread Merrow

Creature — Merfolk Rogue (2/1)

: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

1.7 /10
$0.10
Defective Detective

Defective Detective

Creature — Human Spy (2/1)

Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

10 /10
$0.04
Departed Deckhand

Departed Deckhand

Creature — Spirit Pirate (2/2)

When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.

7.7 /10
$0.05
Detective of the Month

Detective of the Month

Creature — Human Detective (2/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.

6.8 /10
$0.12
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