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Cards similar to Tidal Control (400)

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Sorry

Sorry

Enchantment

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.
Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

10 /10
$0.24
Struggle for Project Purity

Struggle for Project Purity

Enchantment

As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

8 /10
$3.69
Aether Barrier

Aether Barrier

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay .

5.5 /10
$1.36
Aether Meltdown

Aether Meltdown

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get (two energy counters).
Enchanted creature gets -4/-0.

3.2 /10
$0.08
Artificer Class

Artificer Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.

8.9 /10
$6.72
Ceta Sanctuary

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

3.1 /10
$0.20
Checks and Balances

Checks and Balances

Enchantment

Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

10 /10
$0.32
Common Courtesy

Common Courtesy

Enchantment

Whenever a player casts a spell without asking your permission while casting it, counter that spell.
When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.

10 /10
$0.39
Court of Vantress

Court of Vantress

Enchantment

When Court of Vantress enters the battlefield, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.

8.7 /10
$4.34
Crystalline Nautilus

Crystalline Nautilus

Enchantment Creature — Nautilus (4/4)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.
Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."

1.1 /10
$0.06
Drowned Secrets

Drowned Secrets

Enchantment

Whenever you cast a blue spell, target player mills two cards.

7.4 /10
$0.56
Equilibrium

Equilibrium

Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

6.9 /10
$3.88
Extraordinary Journey

Extraordinary Journey

Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

6.7 /10
$0.27
Eyes Everywhere

Eyes Everywhere

Enchantment

At the beginning of your upkeep, scry 1.
: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.

6.4 /10
$0.07
Eyes of the Watcher

Eyes of the Watcher

Enchantment

Whenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

4.4 /10
$0.25
Gadwicks First Duel

Gadwick's First Duel

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
II — Scry 2.
III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

4.1 /10
$0.02
GoShintai of Lost Wisdom

Go-Shintai of Lost Wisdom

Legendary Enchantment Creature — Shrine (0/4)

Flying
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

8.5 /10
$0.12
Hesitation

Hesitation

Enchantment

When a player casts a spell, sacrifice Hesitation and counter that spell.

3.9 /10
$0.25
High Seas

High Seas

Enchantment

Red creature spells and green creature spells cost more to cast.

2.5 /10
$0.22
How Is This a Par Three

How Is This a Par Three?!

Enchantment

Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

0.1 /10
$0.06
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