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Cards similar to Wail of the Nim (400)

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Ol Buzzbark

Ol' Buzzbark

Legendary Creature — Goblin Warrior (3/3)

When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

10 /10
$0.38
Outpost Siege

Outpost Siege

Enchantment

As Outpost Siege enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

9.5 /10
$0.30
Purphoros God of the Forge

Purphoros, God of the Forge

Legendary Enchantment Creature — God (6/5)

Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.

9.8 /10
~$21
Pyrotechnic Performer

Pyrotechnic Performer

Creature — Lizard Assassin (3/2)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.

5.9 /10
$0.24
Risky Move

Risky Move

Enchantment

At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

6.4 /10
$0.96
Saheeli Rai

Saheeli Rai

Legendary Planeswalker — Saheeli

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.

8.2 /10
$1.50
Searing Rays

Searing Rays

Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

1.5 /10
$0.20
Season of Loss

Season of Loss

Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature.
— Draw a card for each creature you controlled that died this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.

7.4 /10
$2.32
Showstopping Surprise

Showstopping Surprise

Instant

Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.

5.5 /10
$0.13
Silent Hallcreeper

Silent Hallcreeper

Enchantment Creature — Horror (1/1)

Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control.

7.3 /10
$2.30
The Horus Heresy

The Horus Heresy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

7.8 /10
$0.57
Thundering Raiju

Thundering Raiju

Creature — Spirit (3/3)

Haste
Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)

8.9 /10
$0.25
Vindictive Vampire

Vindictive Vampire

Creature — Vampire (2/3)

Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.

9.1 /10
$0.15
Viviens Stampede

Vivien's Stampede

Sorcery

Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.

5.7 /10
$0.18
Warleaders Call

Warleader's Call

Enchantment

Creatures you control get +1/+1.
Whenever a creature you control enters, Warleader's Call deals 1 damage to each opponent.

9.4 /10
$6.27
Whispering Madness

Whispering Madness

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

9.1 /10
$1.06
Witty Roastmaster

Witty Roastmaster

Creature — Devil Citizen (3/2)

Alliance — Whenever another creature you control enters, Witty Roastmaster deals 1 damage to each opponent.

9.6 /10
$0.63
Arcane Heist

Arcane Heist

Sorcery

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

7.4 /10
$0.39
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