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Cards similar to Captivating Crew (400)

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Glorybringer

Glorybringer

Creature — Dragon (4/4)

Flying, haste
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

7.5 /10
$0.40
Goblin Flotilla

Goblin Flotilla

Creature — Goblin (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

0.6 /10
$0.62
Hangar Scrounger

Hangar Scrounger

Creature — Dwarf Pilot (2/1)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.

5.5 /10
$0.06
Incandescent Soulstoke

Incandescent Soulstoke

Creature — Elemental Shaman (2/2)

Other Elemental creatures you control get +1/+1.
, : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

6.5 /10
$0.51
Minsc Beloved Ranger

Minsc, Beloved Ranger

Legendary Creature — Human Ranger (3/3)

When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.

6.7 /10
$0.42
Ogre Battledriver

Ogre Battledriver

Creature — Ogre Warrior (3/3)

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

9 /10
$0.75
Paragon of Fierce Defiance

Paragon of Fierce Defiance

Creature — Human Warrior (2/2)

Other red creatures you control get +1/+1.
, : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)

4.9 /10
$0.15
Reckless Stormseeker  StormCharged Slasher

Reckless Stormseeker // Storm-Charged Slasher

Creature — Human Werewolf // Creature — Werewolf (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Storm-Charged Slasher

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7.7 /10
$1.17
Redcap Heelslasher

Redcap Heelslasher

Creature — Goblin Rogue (2/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
First strike

3.2 /10
$0.02
Sizzling Soloist

Sizzling Soloist

Creature — Human Citizen (3/2)

Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.

4.7 /10
$0.02
Slicer Hired Muscle  Slicer HighSpeed Antagonist

Slicer, Hired Muscle // Slicer, High-Speed Antagonist

Legendary Artifact Creature — Robot // Legendary Artifact — (3/4)

More Than Meets the Eye (You may cast this card converted for .)
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.

Slicer, High-Speed Antagonist

Living metal (As long as it's your turn, this Vehicle is also a creature.)
First strike, haste
Whenever Slicer deals combat damage to a player, convert it at end of combat.

8.4 /10
~$27
Voldaren Thrillseeker

Voldaren Thrillseeker

Creature — Vampire Warrior (1/1)

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.

6.4 /10
$0.28
Akki Drillmaster

Akki Drillmaster

Creature — Goblin Shaman (2/2)

: Target creature gains haste until end of turn.

2.6 /10
$0.16
Battle Rampart

Battle Rampart

Creature — Wall (1/3)

Defender
: Target creature gains haste until end of turn.

2.7 /10
$0.05
Belligerent of the Ball

Belligerent of the Ball

Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

1.8 /10
$0.01
Bloodpyre Elemental

Bloodpyre Elemental

Creature — Elemental (4/1)

Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.

0.9 /10
$0.04
Brallin Skyshark Rider

Brallin, Skyshark Rider

Legendary Creature — Human Shaman (3/3)

Partner with Shabraz, the Skyshark (When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.

8.2 /10
$0.91
BurningYard Trainer

Burning-Yard Trainer

Creature — Human Knight (3/3)

Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

1.9 /10
$0.04
Cactusfolk Sureshot

Cactusfolk Sureshot

Creature — Plant Mercenary (4/4)

Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

4.7 /10
$0.11
Chaos Terminator Lord

Chaos Terminator Lord

Creature — Astartes Warrior (3/3)

Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.

6.5 /10
$0.15
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