Land
Maze's End enters the battlefield tapped.
: Add .
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Legendary Land
Mines of Moria enters the battlefield tapped unless you control a legendary creature.
: Add .
, , Exile three cards from your graveyard: Create two Treasure tokens.
Land — Plains
(: Add .)
Mistveil Plains enters the battlefield tapped.
, : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land — Island
(: Add .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land
: Add .
, : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Legendary Land
: Add .
Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
, , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Restless Bivouac enters the battlefield tapped.
: Add or .
: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Legendary Land
Rivendell enters the battlefield tapped unless you control a legendary creature.
: Add .
, : Scry 2. Activate only if you control a legendary creature.
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land — Desert
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
: Add .
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
: Add or .
Legendary Land
: Add .
Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Spymaster's Vault enters the battlefield tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
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